PIONEERING DISCOVERY
When I joined un:hurd music, there was no discovery process. Release Cycles marked the first project where we worked entirely forwards. Instead of ad-hoc feature requests based on what competitors were doing, the Product Manager and I worked together from the ground up to define the scope for the Release Cycles feature based on real feedback from our own users.
We conducted 10 interviews with product users, collecting information on the steps they take to market their music, and most importantly their pain points in the process. For deeper qualitative insights we also conducted an in-person customer journey mapping session with a rising musician.
As part of this work, I created our first user interview templates, which have since been used many times over by our product and marketing team across further projects.
From this research, I developed our first set of user personas, of which Hobby and Aspiring artists are the demographic served primarily by our app. Emerging, Developing and Professional artists are served by the bespoke agency half of the company.