EVALUATING ITERATION TWO
With iteration two in hand, I led a workshop with our developers. I walked through each potential purchase scenario, including differences for users with free vs pro accounts, and discussed any technical limitations, of which there were many.
On iOS, we were scuppered by a 10 item transaction limit. Initially, we thought combining bundles on the backend would be a nice way to circumvent this, but our iOS dev informed us that items had to be of the same type.
Half of the session was also reserved for feedback on the design updates following testing. Some areas that needed further clarification became apparent, and I took this feedback away ready to iterate once more.